

NPCs bring our game worlds to life. You can use the generator in this section to quickly build NPCs to drop into your game, rolling on the tables below to generate baseline characteristics. To really bring the NPC to life, you can then model their personality and roleplaying off characters from your favorite books, TV shows, or movies, switching up gender and other traits to make them feel fresh.

## Names

Osborne, Halstein, Rycheld, Symond, Sysley, Tansa, Levi, Beneger, Hailey, Jayce, Vesta, Savannah, Avelin, Claudia, Sighard, Timothy, Somerhild, Radolf, Denston, Judithe, Nireus, Sulen, Teukros, Cullive, Arnald, Guinevere, Madison, Stella, Edmund, Goddard, Paul, Gerland, Eupalamos, Sebastian, Anthonette, Lowell, Dauid, Halia, Colton, Bellinda, Roger, Chase, Pulmia, Sadie, Leofwen, Hildegard, Thelexion, Latisha, Raffe, Sydnee, Nicholas, Lausus, Johannes, Derkos, Boyle, Hudson, Meryll, Peter, Godebert, Randwulf, Aegipan, Bryde, Josiah, Sabra, Hilda, Lapithes, Reothine, Jeger, Sybaris, Cared, Clifton, Annabel, Kaylee, Neale, Bayard, Albin, Maronne, Jocelyn, Isemeine, Toril, Aisa, Franny, Turstin, Chulisa, Samantha, Poine, Sanche, Maya, Nicholina, Margry, Drew, Parnell, Taran, Cunovin, Ryan, Caroline, Halisera, Florens, Tantalos, Wynefreede

Brightwhisper, Redspur, Hollyfang, Goosewalker, Goldbane, Ebondazer, Emeraldstorm, Monsterthumb, Goblinchaser, Thornhelm, Lionfall, Swordbuckle, Earthdancer, Graywillow, Cloudlover, Sharpwhisker, Glasscleaver, Macebound, Icebrood, Fireheart, Angelbright, Anvilcloud, Heromaker, Lightblade, Shieldrazor, Whitetail, Spiderhunter, Shadowblood, Doombrissle, Bronzestone, Moongazer, Catfinger, Lawknocker, Rainsoother, Swiftcaller, Mudteeth, Wyrmriver, Dragonknee, Flamestar, Millhand

## Ancestry

Use the following table to choose a random ancestry for your NPC.

## 1d10 Ancestries

1. Human
2. Elf
3. Dwarf
4. Halfling
5. Goblin
6. Kobold
7. Gnome
8. Orc
9. Dragonborn
10. Tiefling

## Worldview

An NPC's worldview can help determine how they initially react to the characters, adjusted by how the characters approach them. Improvise DCs for social interaction ability checks based on that approach, with checks usually ranging between DC 10 (easy) and DC 20 (very hard). A default of DC 12 is usually a good choice.

## 1d20 Worldviews

1. Surly
2. Friendly
3. Brash
4. Elitist
5. Suspicious
6. Carefree
7. Loyal
8. Opportunistic
9. Wide-eyed
10. Humorous
11. Cautious
12. Roisterous
13. Optimistic
14. Ignorant
15. Selfless
16. Brazen
17. Loving
18. Ambitious
19. Greedy
20. Outgoing

## Appearance and Mannerisms

NPCs will often be most easily remembered by the players based on some unique aspect of their appearance or manners.

## 1d20 Appearances and Mannerisms

1. Wild hair
2. Scarred cheek
3. Body tattoos
4. Smokes a pipe
5. Golden teeth
6. Walks with a limp
7. Dashing clothes
8. Picks teeth
9. Missing eye
10. Multicolored eyes
11. Feathered earring
12. Missing hand
13. Spits a lot
14. Shifty eyes
15. Intense stare
16. Snorts often
17. Facial tattoos
18. Heavy beard
19. Missing fingers
20. Half-shaved head

## Profession

Assign a profession to your NPC to add color to their stat block. The commoner is the default stat block for NPCs of this type.

## 1d20 Professions

1. Farmer
2. Blacksmith
3. Clerk
4. Merchant
5. Apothecary
6. Bandit
7. Guide
8. Entertainer
9. Guard
10. Soldier
11. Acolyte
12. Sailor
13. Mercenary
14. Sage
15. Noble
16. Artisan
17. Priest
18. Veteran
19. Knight
20. Mage

^1d20-professions
